![]() We hope that as we become more comprehensive as a resource, people will look to host their work here to make it widely accessible to other content creators. There are so many artists still creating sprite sheets hosted all over the internet. Lastly, we will be looking to the future, by accepting high quality custom work made by the community today. ![]() I personally still love a lot of the old sheets that were created during that era, and feel it is still a resource people will find useful. Second, we will continue to add new sheets to the MFZ archive, sticking with our original object of preserving the past. The goal is to eventually have all of these games 100% ripped in effort to create the most comprehensive, easy to use sheets available. There are many sections right now that are currently empty, but over time will be filled with new content as he continues to rip sheets from the official titles. So too has web development taken a technological leap, necessitating that we continue to find ways to use the new tools at our desposal.įirst, we will be working closely with Παρατηρητής, who has graciously decided to let us host his sheets, in making a more comprehensive rips section. At the same time, we understand that times have changed, and the standard of quality has been elavted as spriting as an art form has evolved. We cherish and respect the work that was done during the MFZ, and want to continue to preserve that legacy. ![]() Our goal in seperating the new from the old is an attempt to solve those two issues. Though much of the old archive has a lot of good gems, its organization and quality lacked consistency. The decision to split the archive was made not only from a need for more detailed icons, but also to symbolize the seperation in quality of work accepted during the MFZ's lifespan. MFZ Archive: All items associated with the old archive, as well as sheets produced in the MFZ era. Rips: Any work taken from official/fan games. These would fall into the category of recent work done post-MFZ. We have also decided to split the archive into three distinct sections:Ĭustoms: For any and all sprites that are not considered rips. After a lot of feedback regarding the MFZ's smaller icons, a decision was made to increase their size, as well as give room for text titling to enable us to clearly label each sprite sheet. What does this entail exactly? For starters the look of the buttons has been completely redone. If you are lurking, I hope you enjoy the new additions, wherever you can find them □.Īfter many hours of hard work, in part from myself as well as a half dozen of our members, we are finally releasing version 2 of our sprite archive. If you are interested in contributing, we are still open for submissions in our Discord. I can't promise quicker updates with my current test schedule, but rest assured that this archive will continue to receive updates whenever possible. though progress has been going at a snails pace, the Sonic 1 Prototype page has been created and updated to the current number of sheets Para has been able to rip. Other major additions include Sonic, Tails, and Knuckles with their evil variants, derived from the InSonicnia days.įor the new customs section, our Others section got a hefty update, courtesy of Xeric and his beautifully made custom sprites. Most noteably, there have been 8 new sprite tutorials added, 3 of which come from one of our very own members Blur. ![]() Though the quality is questionable, this update brings an update to all MFZ sections. The good news however, is that with the update in archive format, this has opened up our collection to accepting older MFZ sheets. In fact, there have been a log of submissions dating back to November last year. No doubt, it has been awhile since I have given this archive some TLC. ![]()
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